//* Copyright 2017 The Dawn Authors //* //* Licensed under the Apache License, Version 2.0 (the "License"); //* you may not use this file except in compliance with the License. //* You may obtain a copy of the License at //* //* http://www.apache.org/licenses/LICENSE-2.0 //* //* Unless required by applicable law or agreed to in writing, software //* distributed under the License is distributed on an "AS IS" BASIS, //* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //* See the License for the specific language governing permissions and //* limitations under the License. #ifndef DAWNWIRE_WIRECMD_AUTOGEN_H_ #define DAWNWIRE_WIRECMD_AUTOGEN_H_ #include namespace dawn_wire { using ObjectId = uint32_t; using ObjectGeneration = uint32_t; struct ObjectHandle { ObjectId id; ObjectGeneration generation; ObjectHandle(); ObjectHandle(ObjectId id, ObjectGeneration generation); ObjectHandle(const volatile ObjectHandle& rhs); // MSVC has a bug where it thinks the volatile copy assignment is a duplicate. // Workaround this by forwarding to a different function AssignFrom. template ObjectHandle& operator=(const T& rhs) { return AssignFrom(rhs); } ObjectHandle& AssignFrom(const ObjectHandle& rhs); ObjectHandle& AssignFrom(const volatile ObjectHandle& rhs); }; enum class DeserializeResult { Success, FatalError, }; // Interface to allocate more space to deserialize pointed-to data. // nullptr is treated as an error. class DeserializeAllocator { public: virtual void* GetSpace(size_t size) = 0; }; // Interface to convert an ID to a server object, if possible. // Methods return FatalError if the ID is for a non-existent object and Success otherwise. class ObjectIdResolver { public: {% for type in by_category["object"] %} virtual DeserializeResult GetFromId(ObjectId id, {{as_cType(type.name)}}* out) const = 0; virtual DeserializeResult GetOptionalFromId(ObjectId id, {{as_cType(type.name)}}* out) const = 0; {% endfor %} }; // Interface to convert a client object to its ID for the wiring. class ObjectIdProvider { public: {% for type in by_category["object"] %} virtual ObjectId GetId({{as_cType(type.name)}} object) const = 0; virtual ObjectId GetOptionalId({{as_cType(type.name)}} object) const = 0; {% endfor %} }; enum class ObjectType : uint32_t { {% for type in by_category["object"] %} {{type.name.CamelCase()}}, {% endfor %} }; //* Enum used as a prefix to each command on the wire format. enum class WireCmd : uint32_t { {% for command in cmd_records["command"] %} {{command.name.CamelCase()}}, {% endfor %} }; //* Enum used as a prefix to each command on the return wire format. enum class ReturnWireCmd : uint32_t { {% for command in cmd_records["return command"] %} {{command.name.CamelCase()}}, {% endfor %} }; {% macro write_command_struct(command, is_return_command) %} {% set Return = "Return" if is_return_command else "" %} {% set Cmd = command.name.CamelCase() + "Cmd" %} struct {{Return}}{{Cmd}} { //* From a filled structure, compute how much size will be used in the serialization buffer. size_t GetRequiredSize() const; //* Serialize the structure and everything it points to into serializeBuffer which must be //* big enough to contain all the data (as queried from GetRequiredSize). void Serialize(char* serializeBuffer {%- if command.may_have_dawn_object -%} , const ObjectIdProvider& objectIdProvider {%- endif -%} ) const; //* Deserializes the structure from a buffer, consuming a maximum of *size bytes. When this //* function returns, buffer and size will be updated by the number of bytes consumed to //* deserialize the structure. Structures containing pointers will use allocator to get //* scratch space to deserialize the pointed-to data. //* Deserialize returns: //* - Success if everything went well (yay!) //* - FatalError is something bad happened (buffer too small for example) DeserializeResult Deserialize(const volatile char** buffer, size_t* size, DeserializeAllocator* allocator {%- if command.may_have_dawn_object -%} , const ObjectIdResolver& resolver {%- endif -%} ); {% if command.derived_method %} //* Command handlers want to know the object ID in addition to the backing object. //* Doesn't need to be filled before Serialize, or GetRequiredSize. ObjectId selfId; {% endif %} {% for member in command.members %} {{as_annotated_cType(member)}}; {% endfor %} }; {% endmacro %} {% for command in cmd_records["command"] %} {{write_command_struct(command, False)}} {% endfor %} {% for command in cmd_records["return command"] %} {{write_command_struct(command, True)}} {% endfor %} } // namespace dawn_wire #endif // DAWNWIRE_WIRECMD_AUTOGEN_H_