fn ldexp_a31cdc() { var arg_0 = vec3(1.0f); var arg_1 = vec3(1i); var res : vec3 = ldexp(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_a31cdc(); return vec4(); } @fragment fn fragment_main() { ldexp_a31cdc(); } @compute @workgroup_size(1) fn compute_main() { ldexp_a31cdc(); }