#version 310 es precision mediump float; uniform highp sampler3D arg_0_arg_1; void textureSample_3b50bd() { vec3 arg_2 = vec3(1.0f); vec4 res = texture(arg_0_arg_1, arg_2); } void fragment_main() { textureSample_3b50bd(); } void main() { fragment_main(); return; }