enable f16; fn faceForward_fb0f2e() { var res : vec2 = faceForward(vec2(f16()), vec2(f16()), vec2(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4 { faceForward_fb0f2e(); return vec4(); } @fragment fn fragment_main() { faceForward_fb0f2e(); } @compute @workgroup_size(1) fn compute_main() { faceForward_fb0f2e(); }