#version 310 es precision mediump float; uniform highp sampler2DArray arg_0_arg_1; void textureSample_d6b281() { vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u))); } void fragment_main() { textureSample_d6b281(); } void main() { fragment_main(); return; }