int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx))); } void f_1() { int3 v = (0).xxx; int3 n = (0).xxx; uint offset_1 = 0u; uint count = 0u; const int3 x_18 = v; const int3 x_19 = n; const uint x_20 = offset_1; const uint x_21 = count; const int3 x_16 = tint_insert_bits(x_18, x_19, x_20, x_21); return; } [numthreads(1, 1, 1)] void f() { f_1(); return; }