struct VertexInputs0 { @builtin(vertex_index) vertex_index : u32, @location(0) loc0 : i32, }; struct VertexInputs1 { @location(2) loc2 : f32, @location(3) loc3 : vec4<f32>, }; @vertex fn main( inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1, ) -> @builtin(position) vec4<f32> { let foo : u32 = inputs0.vertex_index + instance_index; let i : i32 = inputs0.loc0; let u : u32 = loc1; let f : f32 = inputs1.loc2; let v : vec4<f32> = inputs1.loc3; return vec4<f32>(); }