[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8unorm, write>; fn textureStore_60975f() { textureStore(arg_0, vec2<i32>(), 1, vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureStore_60975f(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureStore_60975f(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_60975f(); }