#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void clamp_1a32e3() { int4 res = clamp(int4(), int4(), int4()); } vertex tint_symbol vertex_main() { clamp_1a32e3(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { clamp_1a32e3(); return; } kernel void compute_main() { clamp_1a32e3(); return; }