#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void sqrt_8c7024() { float2 res = sqrt(float2()); } vertex tint_symbol vertex_main() { sqrt_8c7024(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { sqrt_8c7024(); return; } kernel void compute_main() { sqrt_8c7024(); return; }