#version 310 es precision mediump float; layout (binding = 0) buffer Buf_1 { uint count; uint data[50]; } b; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { uint i = 0u; while (true) { if ((i >= b.count)) { break; } uint p_save = i; if (((i % 2u) == 0u)) { { b.data[p_save] = (b.data[p_save] * 2u); i = (i + 1u); } continue; } b.data[p_save] = 0u; { b.data[p_save] = (b.data[p_save] * 2u); i = (i + 1u); } } return; } void main() { tint_symbol(); }