SKIP: FAILED void ldexp_3d90b4() { vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx; int2 arg_1 = (1).xx; vector<float16_t, 2> res = ldexp(arg_0, arg_1); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { ldexp_3d90b4(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { ldexp_3d90b4(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_3d90b4(); return; } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000297E2767C20(2,10-18): error X3000: syntax error: unexpected token 'float16_t' D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000297E2767C20(4,10-18): error X3000: syntax error: unexpected token 'float16_t'