@group(1) @binding(0) var arg_0 : texture_3d<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_d3fa1b() { var arg_2 = vec3<f32>(); var arg_3 = 1.0f; var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3); } @fragment fn fragment_main() { textureSampleBias_d3fa1b(); }