int tint_first_trailing_bit(int v) { uint x = uint(v); const uint b16 = (bool((x & 65535u)) ? 0u : 16u); x = (x >> b16); const uint b8 = (bool((x & 255u)) ? 0u : 8u); x = (x >> b8); const uint b4 = (bool((x & 15u)) ? 0u : 4u); x = (x >> b4); const uint b2 = (bool((x & 3u)) ? 0u : 2u); x = (x >> b2); const uint b1 = (bool((x & 1u)) ? 0u : 1u); const uint is_zero = ((x == 0u) ? 4294967295u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_3a2acc() { int res = tint_first_trailing_bit(1); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { firstTrailingBit_3a2acc(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { firstTrailingBit_3a2acc(); return; } [numthreads(1, 1, 1)] void compute_main() { firstTrailingBit_3a2acc(); return; }