fn max_e8192f() { var arg_0 = vec2(); var arg_1 = vec2(); var res : vec2 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_e8192f(); return vec4(); } @fragment fn fragment_main() { max_e8192f(); } @compute @workgroup_size(1) fn compute_main() { max_e8192f(); }