struct buf2 { zero : f32, } struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(2) var x_6 : buf2; @group(0) @binding(0) var x_8 : buf0; @group(0) @binding(1) var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var a : i32; var x_32 : i32; let x_34 : f32 = x_6.zero; let x_36 : f32 = x_8.x_GLF_uniform_float_values[0].el; if ((x_34 < x_36)) { let x_42 : i32 = x_10.x_GLF_uniform_int_values[1].el; x_32 = x_42; } else { let x_44 : i32 = x_10.x_GLF_uniform_int_values[0].el; x_32 = x_44; } let x_45 : i32 = x_32; a = ~((x_45 | 1)); let x_48 : i32 = a; let x_50 : i32 = x_10.x_GLF_uniform_int_values[0].el; if ((x_48 == ~(x_50))) { let x_57 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_60 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_63 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_66 : i32 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_57), f32(x_60), f32(x_63), f32(x_66)); } else { let x_70 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_71 : f32 = f32(x_70); x_GLF_color = vec4(x_71, x_71, x_71, x_71); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }