struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; let x_25 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el; a = ((1 >> bitcast((x_25 << bitcast(5)))) >> bitcast(x_29)); let x_31 : i32 = a; if ((x_31 == 1)) { let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_43 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_46 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_37), f32(x_40), f32(x_43), f32(x_46)); } else { let x_49 : i32 = a; let x_50 : f32 = f32(x_49); x_GLF_color = vec4(x_50, x_50, x_50, x_50); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }