struct buf2 { one : f32, } struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } var m : mat4x2; @group(0) @binding(2) var x_10 : buf2; @group(0) @binding(0) var x_12 : buf0; var gl_FragCoord : vec4; @group(0) @binding(1) var x_16 : buf1; var x_GLF_color : vec4; fn func0_i1_(x : ptr) { var i : i32; var x_137 : bool; var x_138 : bool; var x_138_phi : bool; var x_139_phi : bool; let x_124 : i32 = *(x); let x_125 : bool = (x_124 < 1); x_139_phi = x_125; if (!(x_125)) { let x_129 : i32 = *(x); let x_130 : bool = (x_129 > 1); x_138_phi = x_130; if (x_130) { let x_134 : f32 = x_10.one; let x_136 : f32 = x_12.x_GLF_uniform_float_values[0].el; x_137 = (x_134 > x_136); x_138_phi = x_137; } x_138 = x_138_phi; x_139_phi = x_138; } let x_139 : bool = x_139_phi; if (x_139) { return; } let x_143 : f32 = x_10.one; let x_145 : f32 = x_12.x_GLF_uniform_float_values[0].el; if ((x_143 == x_145)) { i = 0; loop { let x_150 : i32 = i; if ((x_150 < 2)) { } else { break; } continuing { let x_154 : i32 = *(x); let x_155 : i32 = clamp(x_154, 0, 3); let x_156 : i32 = i; let x_158 : f32 = x_12.x_GLF_uniform_float_values[0].el; let x_160 : f32 = m[x_155][x_156]; m[x_155][x_156] = (x_160 + x_158); let x_163 : i32 = i; i = (x_163 + 1); } } } return; } fn func1_() { var param : i32; let x_167 : f32 = gl_FragCoord.y; if ((x_167 < 0.0)) { return; } param = 1; func0_i1_(&(param)); return; } fn main_1() { m = mat4x2(vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, 0.0)); func1_(); func1_(); let x_54 : mat4x2 = m; let x_56 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_59 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_62 : i32 = x_16.x_GLF_uniform_int_values[1].el; let x_65 : i32 = x_16.x_GLF_uniform_int_values[1].el; let x_68 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_71 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_74 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_77 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_83 : mat4x2 = mat4x2(vec2(f32(x_56), f32(x_59)), vec2(f32(x_62), f32(x_65)), vec2(f32(x_68), f32(x_71)), vec2(f32(x_74), f32(x_77))); if ((((all((x_54[0u] == x_83[0u])) & all((x_54[1u] == x_83[1u]))) & all((x_54[2u] == x_83[2u]))) & all((x_54[3u] == x_83[3u])))) { let x_107 : i32 = x_16.x_GLF_uniform_int_values[3].el; let x_110 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_113 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_116 : i32 = x_16.x_GLF_uniform_int_values[3].el; x_GLF_color = vec4(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); } else { let x_120 : i32 = x_16.x_GLF_uniform_int_values[0].el; let x_121 : f32 = f32(x_120); x_GLF_color = vec4(x_121, x_121, x_121, x_121); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }