#include using namespace metal; float4 tint_degrees(float4 param_0) { return param_0 * 57.295779513082322865; } struct tint_symbol { float4 value [[position]]; }; void degrees_0d170c() { float4 res = tint_degrees(float4()); } float4 vertex_main_inner() { degrees_0d170c(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { degrees_0d170c(); return; } kernel void compute_main() { degrees_0d170c(); return; }