fn degrees_51f705() { var res : f32 = degrees(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { degrees_51f705(); return vec4(); } [[stage(fragment)]] fn fragment_main() { degrees_51f705(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { degrees_51f705(); }