SKIP: FAILED #version 310 es precision mediump float; struct frexp_result_vec2 { vec2 sig; ivec2 exp; }; frexp_result_vec2 tint_frexp(vec2 param_0) { float2 exp; float2 sig = frexp(param_0, exp); frexp_result_vec2 result = {sig, int2(exp)}; return result; } void frexp_4bdfc7() { frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; vec4 vertex_main_inner() { frexp_4bdfc7(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { vec4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = vertex_main(); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:9: 'float2' : undeclared identifier ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct frexp_result_vec2 { vec2 sig; ivec2 exp; }; frexp_result_vec2 tint_frexp(vec2 param_0) { float2 exp; float2 sig = frexp(param_0, exp); frexp_result_vec2 result = {sig, int2(exp)}; return result; } void frexp_4bdfc7() { frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; void fragment_main() { frexp_4bdfc7(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:9: 'float2' : undeclared identifier ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct frexp_result_vec2 { vec2 sig; ivec2 exp; }; frexp_result_vec2 tint_frexp(vec2 param_0) { float2 exp; float2 sig = frexp(param_0, exp); frexp_result_vec2 result = {sig, int2(exp)}; return result; } void frexp_4bdfc7() { frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { frexp_4bdfc7(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:9: 'float2' : undeclared identifier ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated.