Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);

void textureSampleCompare_7b5025() {
  float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f, (1).xx);
}

void fragment_main() {
  textureSampleCompare_7b5025();
  return;
}