enable f16; fn frexp_5257dd() { var arg_0 = 1.0h; var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { frexp_5257dd(); return vec4<f32>(); } @fragment fn fragment_main() { frexp_5257dd(); } @compute @workgroup_size(1) fn compute_main() { frexp_5257dd(); }