// Copyright 2023 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/d3d11/QueueD3D11.h" #include "dawn/native/d3d11/BufferD3D11.h" #include "dawn/native/d3d11/CommandBufferD3D11.h" #include "dawn/native/d3d11/DeviceD3D11.h" #include "dawn/native/d3d11/TextureD3D11.h" #include "dawn/platform/DawnPlatform.h" #include "dawn/platform/tracing/TraceEvent.h" namespace dawn::native::d3d11 { Ref Queue::Create(Device* device, const QueueDescriptor* descriptor) { return AcquireRef(new Queue(device, descriptor)); } MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) { Device* device = ToBackend(GetDevice()); // CommandBuffer::Execute() will modify the state of the global immediate device context, it may // affect following usage of it. // TODO(dawn:1770): figure how if we need to track and restore the state of the immediate device // context. TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D11::Execute"); for (uint32_t i = 0; i < commandCount; ++i) { DAWN_TRY(ToBackend(commands[i])->Execute()); } DAWN_TRY(device->ExecutePendingCommandContext()); TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D11::Execute"); DAWN_TRY(device->NextSerial()); return {}; } MaybeError Queue::WriteBufferImpl(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size) { if (size == 0) { // skip the empty write return {}; } CommandRecordingContext* commandContext = ToBackend(GetDevice())->GetPendingCommandContext(); return ToBackend(buffer)->Write(commandContext, bufferOffset, data, size); } MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination, const void* data, const TextureDataLayout& dataLayout, const Extent3D& writeSizePixel) { if (writeSizePixel.width == 0 || writeSizePixel.height == 0 || writeSizePixel.depthOrArrayLayers == 0) { return {}; } CommandRecordingContext* commandContext = ToBackend(GetDevice())->GetPendingCommandContext(); TextureCopy textureCopy; textureCopy.texture = destination.texture; textureCopy.mipLevel = destination.mipLevel; textureCopy.origin = destination.origin; textureCopy.aspect = SelectFormatAspects(destination.texture->GetFormat(), destination.aspect); SubresourceRange subresources = GetSubresourcesAffectedByCopy(textureCopy, writeSizePixel); Texture* texture = ToBackend(destination.texture); return texture->Write(commandContext, subresources, destination.origin, writeSizePixel, static_cast(data), dataLayout.bytesPerRow, dataLayout.rowsPerImage); } } // namespace dawn::native::d3d11