// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_ #define SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_ #include "absl/strings/str_format.h" #include "dawn/native/dawn_platform.h" #include "dawn/native/webgpu_absl_format_autogen.h" namespace dawn::native { // // Structs // struct Color; absl::FormatConvertResult AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Extent2D; absl::FormatConvertResult AbslFormatConvert( const Extent2D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Extent3D; absl::FormatConvertResult AbslFormatConvert( const Extent3D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Origin2D; absl::FormatConvertResult AbslFormatConvert( const Origin2D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Origin3D; absl::FormatConvertResult AbslFormatConvert( const Origin3D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct BindingInfo; absl::FormatConvertResult AbslFormatConvert( const BindingInfo& value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // // Objects // class DeviceBase; absl::FormatConvertResult AbslFormatConvert( const DeviceBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); class ApiObjectBase; absl::FormatConvertResult AbslFormatConvert( const ApiObjectBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); class AttachmentState; absl::FormatConvertResult AbslFormatConvert( const AttachmentState* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // // Enums // enum class Aspect : uint8_t; absl::FormatConvertResult AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class BindingInfoType; absl::FormatConvertResult AbslFormatConvert( BindingInfoType value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class SampleTypeBit : uint8_t; absl::FormatConvertResult AbslFormatConvert(SampleTypeBit value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class SingleShaderStage; absl::FormatConvertResult AbslFormatConvert( SingleShaderStage value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class VertexFormatBaseType; absl::FormatConvertResult AbslFormatConvert( VertexFormatBaseType value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class InterStageComponentType; absl::FormatConvertResult AbslFormatConvert( InterStageComponentType value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class InterpolationType; absl::FormatConvertResult AbslFormatConvert( InterpolationType value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); enum class InterpolationSampling; absl::FormatConvertResult AbslFormatConvert( InterpolationSampling value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); } // namespace dawn::native #endif // SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_