// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_ #define INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_ #include #include #include "dawn/dawn_proc_table.h" #include "dawn/native/dawn_native_export.h" #include "dawn/webgpu.h" namespace dawn::platform { class Platform; } // namespace dawn::platform namespace wgpu { struct AdapterProperties; struct DeviceDescriptor; } // namespace wgpu namespace dawn::native { class InstanceBase; class AdapterBase; // An optional parameter of Adapter::CreateDevice() to send additional information when creating // a Device. For example, we can use it to enable a workaround, optimization or feature. struct DAWN_NATIVE_EXPORT DawnDeviceDescriptor { DawnDeviceDescriptor(); ~DawnDeviceDescriptor(); std::vector requiredFeatures; std::vector forceEnabledToggles; std::vector forceDisabledToggles; const WGPURequiredLimits* requiredLimits = nullptr; }; // Each toggle is assigned with a TogglesStage, indicating the validation and earliest usage // time of the toggle. // TODO(dawn:1495): Currently all toggles are device toggles, i.e. of Device toggle stage. Add // instance and adapter stages after instance and adapter toggles implemented. enum class ToggleStage { Device }; // A struct to record the information of a toggle. A toggle is a code path in Dawn device that // can be manually configured to run or not outside Dawn, including workarounds, special // features and optimizations. struct ToggleInfo { const char* name; const char* description; const char* url; ToggleStage stage; }; // A struct to record the information of a feature. A feature is a GPU feature that is not // required to be supported by all Dawn backends and can only be used when it is enabled on the // creation of device. struct FeatureInfo { const char* name; const char* description; const char* url; // The enum of feature state, could be stable or experimental. Using an experimental feature // requires DisallowUnsafeAPIs toggle being disabled. enum class FeatureState { Stable = 0, Experimental }; FeatureState featureState; }; // An adapter is an object that represent on possibility of creating devices in the system. // Most of the time it will represent a combination of a physical GPU and an API. Not that the // same GPU can be represented by multiple adapters but on different APIs. // // The underlying Dawn adapter is owned by the Dawn instance so this class is not RAII but just // a reference to an underlying adapter. class DAWN_NATIVE_EXPORT Adapter { public: Adapter(); // NOLINTNEXTLINE(runtime/explicit) Adapter(AdapterBase* impl); ~Adapter(); Adapter(const Adapter& other); Adapter& operator=(const Adapter& other); // Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in // dawn.json void GetProperties(wgpu::AdapterProperties* properties) const; void GetProperties(WGPUAdapterProperties* properties) const; std::vector GetSupportedExtensions() const; std::vector GetSupportedFeatures() const; bool GetLimits(WGPUSupportedLimits* limits) const; void SetUseTieredLimits(bool useTieredLimits); // Check that the Adapter is able to support importing external images. This is necessary // to implement the swapchain and interop APIs in Chromium. bool SupportsExternalImages() const; explicit operator bool() const; // Create a device on this adapter. On an error, nullptr is returned. WGPUDevice CreateDevice(const DawnDeviceDescriptor* deviceDescriptor); WGPUDevice CreateDevice(const wgpu::DeviceDescriptor* deviceDescriptor); WGPUDevice CreateDevice(const WGPUDeviceDescriptor* deviceDescriptor = nullptr); void RequestDevice(const DawnDeviceDescriptor* descriptor, WGPURequestDeviceCallback callback, void* userdata); void RequestDevice(const wgpu::DeviceDescriptor* descriptor, WGPURequestDeviceCallback callback, void* userdata); void RequestDevice(const WGPUDeviceDescriptor* descriptor, WGPURequestDeviceCallback callback, void* userdata); // Returns the underlying WGPUAdapter object. WGPUAdapter Get() const; // Reset the backend device object for testing purposes. void ResetInternalDeviceForTesting(); private: AdapterBase* mImpl = nullptr; }; // Base class for options passed to Instance::DiscoverAdapters. struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsBase { public: const WGPUBackendType backendType; protected: explicit AdapterDiscoveryOptionsBase(WGPUBackendType type); }; enum BackendValidationLevel { Full, Partial, Disabled }; // Represents a connection to dawn_native and is used for dependency injection, discovering // system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter). // // This is an RAII class for Dawn instances and also controls the lifetime of all adapters // for this instance. class DAWN_NATIVE_EXPORT Instance { public: explicit Instance(const WGPUInstanceDescriptor* desc = nullptr); ~Instance(); Instance(const Instance& other) = delete; Instance& operator=(const Instance& other) = delete; // Gather all adapters in the system that can be accessed with no special options. These // adapters will later be returned by GetAdapters. void DiscoverDefaultAdapters(); // Adds adapters that can be discovered with the options provided (like a getProcAddress). // The backend is chosen based on the type of the options used. Returns true on success. bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options); // Returns all the adapters that the instance knows about. std::vector GetAdapters() const; const ToggleInfo* GetToggleInfo(const char* toggleName); const FeatureInfo* GetFeatureInfo(WGPUFeatureName feature); // Enables backend validation layers void EnableBackendValidation(bool enableBackendValidation); void SetBackendValidationLevel(BackendValidationLevel validationLevel); // Enable debug capture on Dawn startup void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup); // Enable / disable the adapter blocklist. void EnableAdapterBlocklist(bool enable); // TODO(dawn:1374) Deprecate this once it is passed via the descriptor. void SetPlatform(dawn::platform::Platform* platform); uint64_t GetDeviceCountForTesting() const; // Returns the underlying WGPUInstance object. WGPUInstance Get() const; private: InstanceBase* mImpl = nullptr; }; // Backend-agnostic API for dawn_native DAWN_NATIVE_EXPORT const DawnProcTable& GetProcs(); // Query the names of all the toggles that are enabled in device DAWN_NATIVE_EXPORT std::vector GetTogglesUsed(WGPUDevice device); // Backdoor to get the number of lazy clears for testing DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device); // Backdoor to get the number of deprecation warnings for testing DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device); // Backdoor to get the number of adapters an instance knows about for testing DAWN_NATIVE_EXPORT size_t GetAdapterCountForTesting(WGPUInstance instance); // Query if texture has been initialized DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized( WGPUTexture texture, uint32_t baseMipLevel, uint32_t levelCount, uint32_t baseArrayLayer, uint32_t layerCount, WGPUTextureAspect aspect = WGPUTextureAspect_All); // Backdoor to get the order of the ProcMap for testing DAWN_NATIVE_EXPORT std::vector GetProcMapNamesForTesting(); DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device); // ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp DAWN_NATIVE_EXPORT void EnableErrorInjector(); DAWN_NATIVE_EXPORT void DisableErrorInjector(); DAWN_NATIVE_EXPORT void ClearErrorInjector(); DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount(); DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index); // The different types of external images enum ExternalImageType { OpaqueFD, DmaBuf, IOSurface, DXGISharedHandle, EGLImage, AHardwareBuffer, }; // Common properties of external images struct DAWN_NATIVE_EXPORT ExternalImageDescriptor { public: const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params bool isInitialized; // Whether the texture is initialized on import ExternalImageType GetType() const; protected: explicit ExternalImageDescriptor(ExternalImageType type); private: ExternalImageType mType; }; struct DAWN_NATIVE_EXPORT ExternalImageExportInfo { public: bool isInitialized = false; // Whether the texture is initialized after export ExternalImageType GetType() const; protected: explicit ExternalImageExportInfo(ExternalImageType type); private: ExternalImageType mType; }; DAWN_NATIVE_EXPORT bool CheckIsErrorForTesting(void* objectHandle); DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle); DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer); DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a, WGPUBindGroupLayout b); } // namespace dawn::native // TODO(dawn:824): Remove once the deprecation period is passed. namespace dawn_native = dawn::native; #endif // INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_