fn abs_2f861b() { var res = abs(vec3(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { abs_2f861b(); return vec4<f32>(); } @fragment fn fragment_main() { abs_2f861b(); } @compute @workgroup_size(1) fn compute_main() { abs_2f861b(); }