@group(1) @binding(1) var arg_1 : texture_cube<i32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_5ba85f() { var res : vec4<i32> = textureGather(1i, arg_1, arg_2, vec3<f32>(1.0f)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_5ba85f(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_5ba85f(); } @compute @workgroup_size(1) fn compute_main() { textureGather_5ba85f(); }