struct Inner { int x; }; cbuffer cbuffer_s : register(b0, space0) { uint4 s[13]; }; float2x3 tint_symbol_7(uint4 buffer[13], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); } float3x2 tint_symbol_8(uint4 buffer[13], uint offset) { const uint scalar_offset_2 = ((offset + 0u)) / 4; uint4 ubo_load = buffer[scalar_offset_2 / 4]; const uint scalar_offset_3 = ((offset + 8u)) / 4; uint4 ubo_load_1 = buffer[scalar_offset_3 / 4]; const uint scalar_offset_4 = ((offset + 16u)) / 4; uint4 ubo_load_2 = buffer[scalar_offset_4 / 4]; return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); } Inner tint_symbol_10(uint4 buffer[13], uint offset) { const uint scalar_offset_5 = ((offset + 0u)) / 4; const Inner tint_symbol_12 = {asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])}; return tint_symbol_12; } typedef Inner tint_symbol_11_ret[4]; tint_symbol_11_ret tint_symbol_11(uint4 buffer[13], uint offset) { Inner arr[4] = (Inner[4])0; { [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { arr[i_1] = tint_symbol_10(buffer, (offset + (i_1 * 16u))); } } return arr; } [numthreads(1, 1, 1)] void main() { const int3 a = asint(s[0].xyz); const int b = asint(s[0].w); const uint3 c = s[1].xyz; const uint d = s[1].w; const float3 e = asfloat(s[2].xyz); const float f = asfloat(s[2].w); const int2 g = asint(s[3].xy); const int2 h = asint(s[3].zw); const float2x3 i = tint_symbol_7(s, 64u); const float3x2 j = tint_symbol_8(s, 96u); const Inner k = tint_symbol_10(s, 128u); const Inner l[4] = tint_symbol_11(s, 144u); return; }