fn frexp_eabd40() { var res = frexp(1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { frexp_eabd40(); return vec4(); } @stage(fragment) fn fragment_main() { frexp_eabd40(); } @stage(compute) @workgroup_size(1) fn compute_main() { frexp_eabd40(); }