fn dot_ba4246() { var arg_0 = vec3(); var arg_1 = vec3(); var res : f32 = dot(arg_0, arg_1); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { dot_ba4246(); return vec4(); } @stage(fragment) fn fragment_main() { dot_ba4246(); } @stage(compute) @workgroup_size(1) fn compute_main() { dot_ba4246(); }