fn length_becebf() { var arg_0 = vec4(); var res : f32 = length(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { length_becebf(); return vec4(); } @stage(fragment) fn fragment_main() { length_becebf(); } @stage(compute) @workgroup_size(1) fn compute_main() { length_becebf(); }