fn reverseBits_35fea9() { var arg_0 = vec4(); var res : vec4 = reverseBits(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { reverseBits_35fea9(); return vec4(); } @stage(fragment) fn fragment_main() { reverseBits_35fea9(); } @stage(compute) @workgroup_size(1) fn compute_main() { reverseBits_35fea9(); }