fn reverseBits_a6ccd4() { var arg_0 = vec3(); var res : vec3 = reverseBits(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { reverseBits_a6ccd4(); return vec4(); } @stage(fragment) fn fragment_main() { reverseBits_a6ccd4(); } @stage(compute) @workgroup_size(1) fn compute_main() { reverseBits_a6ccd4(); }