fn sin_4e3979() { var arg_0 = vec4(); var res : vec4 = sin(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { sin_4e3979(); return vec4(); } @stage(fragment) fn fragment_main() { sin_4e3979(); } @stage(compute) @workgroup_size(1) fn compute_main() { sin_4e3979(); }