@group(1) @binding(0) var arg_0 : texture_depth_cube_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureGatherCompare_60d2d1() { var arg_2 = vec3(); var arg_3 = 1; var arg_4 = 1.0; var res : vec4 = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureGatherCompare_60d2d1(); return vec4(); } @stage(fragment) fn fragment_main() { textureGatherCompare_60d2d1(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureGatherCompare_60d2d1(); }