@group(1) @binding(0) var arg_0 : texture_cube_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_4dd1bf() { var arg_2 = vec3(); var arg_3 = 1; var res : vec4 = textureSample(arg_0, arg_1, arg_2, arg_3); } @stage(fragment) fn fragment_main() { textureSample_4dd1bf(); }