#version 310 es precision mediump float; uniform highp samplerCube arg_0_arg_1; void textureSample_e53267() { vec3 arg_2 = vec3(0.0f); vec4 res = texture(arg_0_arg_1, arg_2); } void fragment_main() { textureSample_e53267(); } void main() { fragment_main(); return; }