@group(1) @binding(0) var arg_0 : texture_storage_2d; fn textureStore_26bf70() { var arg_1 = vec2(); var arg_2 = vec4(); textureStore(arg_0, arg_1, arg_2); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureStore_26bf70(); return vec4(); } @stage(fragment) fn fragment_main() { textureStore_26bf70(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_26bf70(); }