@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_fbf53f() { var arg_1 = vec2(); var arg_2 = 1; var arg_3 = vec4(); textureStore(arg_0, arg_1, arg_2, arg_3); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureStore_fbf53f(); return vec4(); } @stage(fragment) fn fragment_main() { textureStore_fbf53f(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_fbf53f(); }