struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct buf1 { zero : f32, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var v0 : vec2; var v1 : vec4; var x_57 : vec4; let x_32 : f32 = x_6.x_GLF_uniform_float_values[0].el; v0 = vec2(x_32, x_32); let x_35 : f32 = v0.x; let x_36 : vec4 = vec4(x_35, x_35, x_35, x_35); v1 = x_36; let x_38 : f32 = x_9.zero; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el; if (!((x_38 == x_40))) { let x_46 : f32 = x_9.zero; let x_48 : f32 = x_6.x_GLF_uniform_float_values[1].el; if ((x_46 == x_48)) { return; } let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_56 : vec2 = (vec2(x_36.y, x_36.z) - vec2(x_53, x_53)); x_57 = vec4(x_36.x, x_56.x, x_56.y, x_36.w); v1 = x_57; } else { discard; } x_GLF_color = x_57; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }