; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 45 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %vertex_index_1 %loc0_1 %loc1_1 %instance_index_1 %loc1_2 %loc3_1 %value %vertex_point_size OpName %vertex_index_1 "vertex_index_1" OpName %loc0_1 "loc0_1" OpName %loc1_1 "loc1_1" OpName %instance_index_1 "instance_index_1" OpName %loc1_2 "loc1_2" OpName %loc3_1 "loc3_1" OpName %value "value" OpName %vertex_point_size "vertex_point_size" OpName %VertexInputs0 "VertexInputs0" OpMemberName %VertexInputs0 0 "vertex_index" OpMemberName %VertexInputs0 1 "loc0" OpName %VertexInputs1 "VertexInputs1" OpMemberName %VertexInputs1 0 "loc1" OpMemberName %VertexInputs1 1 "loc3" OpName %main_inner "main_inner" OpName %inputs0 "inputs0" OpName %loc1 "loc1" OpName %instance_index "instance_index" OpName %inputs1 "inputs1" OpName %main "main" OpDecorate %vertex_index_1 BuiltIn VertexIndex OpDecorate %loc0_1 Location 0 OpDecorate %loc1_1 Location 1 OpDecorate %instance_index_1 BuiltIn InstanceIndex OpDecorate %loc1_2 Location 2 OpDecorate %loc3_1 Location 3 OpDecorate %value BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpMemberDecorate %VertexInputs0 0 Offset 0 OpMemberDecorate %VertexInputs0 1 Offset 4 OpMemberDecorate %VertexInputs1 0 Offset 0 OpMemberDecorate %VertexInputs1 1 Offset 16 %uint = OpTypeInt 32 0 %_ptr_Input_uint = OpTypePointer Input %uint %vertex_index_1 = OpVariable %_ptr_Input_uint Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %loc0_1 = OpVariable %_ptr_Input_int Input %loc1_1 = OpVariable %_ptr_Input_uint Input %instance_index_1 = OpVariable %_ptr_Input_uint Input %loc1_2 = OpVariable %_ptr_Input_uint Input %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %loc3_1 = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %16 = OpConstantNull %v4float %value = OpVariable %_ptr_Output_v4float Output %16 %_ptr_Output_float = OpTypePointer Output %float %19 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %19 %VertexInputs0 = OpTypeStruct %uint %int %VertexInputs1 = OpTypeStruct %uint %v4float %20 = OpTypeFunction %v4float %VertexInputs0 %uint %uint %VertexInputs1 %void = OpTypeVoid %31 = OpTypeFunction %void %float_1 = OpConstant %float 1 %main_inner = OpFunction %v4float None %20 %inputs0 = OpFunctionParameter %VertexInputs0 %loc1 = OpFunctionParameter %uint %instance_index = OpFunctionParameter %uint %inputs1 = OpFunctionParameter %VertexInputs1 %28 = OpLabel %29 = OpCompositeExtract %uint %inputs0 0 %30 = OpIAdd %uint %29 %instance_index OpReturnValue %16 OpFunctionEnd %main = OpFunction %void None %31 %34 = OpLabel %36 = OpLoad %uint %vertex_index_1 %37 = OpLoad %int %loc0_1 %38 = OpCompositeConstruct %VertexInputs0 %36 %37 %39 = OpLoad %uint %loc1_1 %40 = OpLoad %uint %instance_index_1 %41 = OpLoad %uint %loc1_2 %42 = OpLoad %v4float %loc3_1 %43 = OpCompositeConstruct %VertexInputs1 %41 %42 %35 = OpFunctionCall %v4float %main_inner %38 %39 %40 %43 OpStore %value %35 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd