// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #include #include #include #include #include #include "dawn/dawn_wsi.h" #include "dawn/native/DawnNative.h" struct ID3D12Device; struct ID3D12Resource; namespace dawn::native::d3d12 { class D3D11on12ResourceCache; DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr GetD3D12Device(WGPUDevice device); DAWN_NATIVE_EXPORT DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device, HWND window); DAWN_NATIVE_EXPORT WGPUTextureFormat GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain); enum MemorySegment { Local, NonLocal, }; DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device, uint64_t requestedReservationSize, MemorySegment memorySegment); struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor { public: ExternalImageDescriptorDXGISharedHandle(); // Note: SharedHandle must be a handle to a texture object. // TODO(dawn:576): Remove after changing Chromium code to set textureSharedHandle. HANDLE sharedHandle = nullptr; HANDLE textureSharedHandle = nullptr; // Optional shared handle to a D3D11/12 fence which can be used to synchronize using wait/signal // values specified in the access descriptor below. If null, the texture will be assumed to have // an associated DXGI keyed mutex which will be used with a fixed key of 0 for synchronization. HANDLE fenceSharedHandle = nullptr; }; // Keyed mutex acquire/release uses a fixed key of 0 to match Chromium behavior. constexpr UINT64 kDXGIKeyedMutexAcquireReleaseKey = 0; struct DAWN_NATIVE_EXPORT ExternalImageAccessDescriptorDXGISharedHandle : ExternalImageAccessDescriptor { public: // Value used for fence wait. A value of 0 is valid, but essentially a no-op since the fence // lifetime starts with the 0 value signaled. A value of UINT64_MAX is ignored since it's also // used by the D3D runtime to indicate that the device was removed. uint64_t fenceWaitValue = 0; // Value to signal the fence with after the texture is destroyed. A value of 0 means the fence // will not be signaled. uint64_t fenceSignalValue = 0; // Whether the texture is for a WebGPU swap chain. bool isSwapChainTexture = false; }; // TODO(dawn:576): Remove after changing Chromium code to use the new struct name. struct DAWN_NATIVE_EXPORT ExternalImageAccessDescriptorDXGIKeyedMutex : ExternalImageAccessDescriptorDXGISharedHandle { public: // TODO(chromium:1241533): Remove deprecated keyed mutex params after removing associated // code from Chromium - we use a fixed key of 0 for acquire and release everywhere now. uint64_t acquireMutexKey; uint64_t releaseMutexKey; }; class DAWN_NATIVE_EXPORT ExternalImageDXGI { public: ~ExternalImageDXGI(); // Note: SharedHandle must be a handle to a texture object. static std::unique_ptr Create( WGPUDevice device, const ExternalImageDescriptorDXGISharedHandle* descriptor); WGPUTexture ProduceTexture(WGPUDevice device, const ExternalImageAccessDescriptorDXGISharedHandle* descriptor); private: ExternalImageDXGI(Microsoft::WRL::ComPtr d3d12Resource, Microsoft::WRL::ComPtr d3d12Fence, const WGPUTextureDescriptor* descriptor); Microsoft::WRL::ComPtr mD3D12Resource; Microsoft::WRL::ComPtr mD3D12Fence; // Contents of WGPUTextureDescriptor are stored individually since the descriptor // could outlive this image. WGPUTextureUsageFlags mUsage; WGPUTextureUsageFlags mUsageInternal = WGPUTextureUsage_None; WGPUTextureDimension mDimension; WGPUExtent3D mSize; WGPUTextureFormat mFormat; uint32_t mMipLevelCount; uint32_t mSampleCount; std::unique_ptr mD3D11on12ResourceCache; }; struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public AdapterDiscoveryOptionsBase { AdapterDiscoveryOptions(); explicit AdapterDiscoveryOptions(Microsoft::WRL::ComPtr adapter); Microsoft::WRL::ComPtr dxgiAdapter; }; } // namespace dawn::native::d3d12 #endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_