struct MyStruct { f1 : f32; }; type MyArray = array<f32, 10>; fn ret_i32() -> i32 { return 1; } fn ret_u32() -> u32 { return 1u; } fn ret_f32() -> f32 { return 1.0; } fn ret_MyStruct() -> MyStruct { return MyStruct(); } fn ret_MyArray() -> MyArray { return MyArray(); } fn let_decls() { let v1 = 1; let v2 = 1u; let v3 = 1.0; let v4 = vec3<i32>(1, 1, 1); let v5 = vec3<u32>(1u, 1u, 1u); let v6 = vec3<f32>(1.0, 1.0, 1.0); let v7 = mat3x3<f32>(v6, v6, v6); let v8 = MyStruct(1.0); let v9 = MyArray(); let v10 = ret_i32(); let v11 = ret_u32(); let v12 = ret_f32(); let v13 = ret_MyStruct(); let v14 = ret_MyStruct(); let v15 = ret_MyArray(); } [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { return vec4<f32>(0.0, 0.0, 0.0, 0.0); }