// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/vulkan/UtilsVulkan.h" #include "common/Assert.h" #include "dawn_native/Format.h" #include "dawn_native/vulkan/Forward.h" #include "dawn_native/vulkan/TextureVk.h" namespace dawn_native { namespace vulkan { VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op) { switch (op) { case wgpu::CompareFunction::Never: return VK_COMPARE_OP_NEVER; case wgpu::CompareFunction::Less: return VK_COMPARE_OP_LESS; case wgpu::CompareFunction::LessEqual: return VK_COMPARE_OP_LESS_OR_EQUAL; case wgpu::CompareFunction::Greater: return VK_COMPARE_OP_GREATER; case wgpu::CompareFunction::GreaterEqual: return VK_COMPARE_OP_GREATER_OR_EQUAL; case wgpu::CompareFunction::Equal: return VK_COMPARE_OP_EQUAL; case wgpu::CompareFunction::NotEqual: return VK_COMPARE_OP_NOT_EQUAL; case wgpu::CompareFunction::Always: return VK_COMPARE_OP_ALWAYS; default: UNREACHABLE(); } } // Vulkan SPEC requires the source/destination region specified by each element of // pRegions must be a region that is contained within srcImage/dstImage. Here the size of // the image refers to the virtual size, while Dawn validates texture copy extent with the // physical size, so we need to re-calculate the texture copy extent to ensure it should fit // in the virtual size of the subresource. Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize) { Extent3D validTextureCopyExtent = copySize; const TextureBase* texture = textureCopy.texture.Get(); Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel); if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) { ASSERT(texture->GetFormat().isCompressed); validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x; } if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) { ASSERT(texture->GetFormat().isCompressed); validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y; } return validTextureCopyExtent; } VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy, const TextureCopy& textureCopy, const Extent3D& copySize) { TextureDataLayout passDataLayout; passDataLayout.offset = bufferCopy.offset; passDataLayout.rowsPerImage = bufferCopy.rowsPerImage; passDataLayout.bytesPerRow = bufferCopy.bytesPerRow; return ComputeBufferImageCopyRegion(passDataLayout, textureCopy, copySize); } VkBufferImageCopy ComputeBufferImageCopyRegion(const TextureDataLayout& dataLayout, const TextureCopy& textureCopy, const Extent3D& copySize) { const Texture* texture = ToBackend(textureCopy.texture.Get()); VkBufferImageCopy region; region.bufferOffset = dataLayout.offset; // In Vulkan the row length is in texels while it is in bytes for Dawn const Format& format = texture->GetFormat(); ASSERT(dataLayout.bytesPerRow % format.blockByteSize == 0); region.bufferRowLength = dataLayout.bytesPerRow / format.blockByteSize * format.blockWidth; region.bufferImageHeight = dataLayout.rowsPerImage; region.imageSubresource.aspectMask = texture->GetVkAspectMask(); region.imageSubresource.mipLevel = textureCopy.mipLevel; switch (textureCopy.texture->GetDimension()) { case wgpu::TextureDimension::e2D: { region.imageOffset.x = textureCopy.origin.x; region.imageOffset.y = textureCopy.origin.y; region.imageOffset.z = 0; region.imageSubresource.baseArrayLayer = textureCopy.origin.z; region.imageSubresource.layerCount = copySize.depth; Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize); region.imageExtent.width = imageExtent.width; region.imageExtent.height = imageExtent.height; region.imageExtent.depth = 1; break; } default: UNREACHABLE(); break; } return region; } }} // namespace dawn_native::vulkan