#include <metal_stdlib> using namespace metal; void dot_883f0e() { float res = dot(float2(), float2()); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { dot_883f0e(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { dot_883f0e(); return; } kernel void compute_main() { dot_883f0e(); return; }