fn max_ce7c30() { var res : i32 = max(1, 1); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { max_ce7c30(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { max_ce7c30(); } @stage(compute) @workgroup_size(1) fn compute_main() { max_ce7c30(); }