#include <metal_stdlib> using namespace metal; void textureSampleBias_d3fa1b(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) { float4 res = tint_symbol.sample(tint_symbol_1, float3(), bias(1.0f)); } fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSampleBias_d3fa1b(tint_symbol_2, tint_symbol_3); return; }