#include <metal_stdlib>

using namespace metal;
void textureSampleBias_d3fa1b(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
  float4 res = tint_symbol.sample(tint_symbol_1, float3(), bias(1.0f));
}

fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
  textureSampleBias_d3fa1b(tint_symbol_2, tint_symbol_3);
  return;
}