struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var x_28 : i32; var x_29 : i32; var x_28_phi : i32; var x_31_phi : i32; var x_42_phi : i32; let x_24 : i32 = min(1, reverseBits(1)); let x_26 : i32 = x_5.x_GLF_uniform_int_values[3].el; x_28_phi = x_26; x_31_phi = 1; loop { var x_32 : i32; x_28 = x_28_phi; let x_31 : i32 = x_31_phi; x_42_phi = x_28; if ((x_31 <= (x_24 - 1))) { } else { break; } x_29 = bitcast((x_28 + bitcast(x_31))); let x_38 : i32 = x_5.x_GLF_uniform_int_values[0].el; if ((x_38 == 1)) { x_42_phi = x_29; break; } continuing { x_32 = (x_31 + 1); x_28_phi = x_29; x_31_phi = x_32; } } let x_42 : i32 = x_42_phi; let x_44 : i32 = x_5.x_GLF_uniform_int_values[2].el; if ((x_42 == x_44)) { let x_50 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_51 : f32 = f32(x_50); let x_53 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_54 : f32 = f32(x_53); x_GLF_color = vec4(x_51, x_54, x_54, x_51); } else { let x_57 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_58 : f32 = f32(x_57); x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }