#version 310 es int tint_insert_bits(int v, int n, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldInsert(v, n, int(s), int((e - s))); } void insertBits_65468b() { int res = tint_insert_bits(1, 1, 1u, 1u); } vec4 vertex_main() { insertBits_65468b(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; int tint_insert_bits(int v, int n, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldInsert(v, n, int(s), int((e - s))); } void insertBits_65468b() { int res = tint_insert_bits(1, 1, 1u, 1u); } void fragment_main() { insertBits_65468b(); } void main() { fragment_main(); return; } #version 310 es int tint_insert_bits(int v, int n, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldInsert(v, n, int(s), int((e - s))); } void insertBits_65468b() { int res = tint_insert_bits(1, 1, 1u, 1u); } void compute_main() { insertBits_65468b(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }